Orchestrator Emulator
The 8-Bit Big Band
- Intro to Album 5
- Wii Sports Theme (From "Wii Sports")
- Brinstar (From "Metroid")
- Super Mario Bros. 3 Overworld Theme (From "SMB3")
- Kass's Theme (From "Legend of Zelda: Breath of the Wild")
- Waluigi Pinball (From "Mario Kart")
- No More What Ifs (From "Persona 5")
- Super Mario World Athletic Theme (From "Super Mario World")
- Space Junk Road (From "Super Mario Galaxy")
- Tokyo Daylight (From "Persona 5")
- Casino Night Zone (From "Sonic the Hedgehog 2")
- Megalovania (From "Undertale")
- Super Mario Praise Break (Var. Mario Titles)
- Bonus Track: Kass's Theme (Choro Version)
Band leader and Arranger – Charlie Rosen
Soloists:
Wii Sports Theme – Guitar solo by Brian Sheu, alto solo by Andrew Gould
SMB3 Overworld – Trombone solo by Javier Nero
Kass’s Theme – Trumpet solo by Michael Rodriguez, Trombone solo by Robert Edwards, Percussion by Wilson Torres
Waluigi Pinball – Organ solo by Matthew Whitaker
No More What Ifs – Vocals by Martina DaSilva, Tenor Sax solo by Sam Dillon
SMW Overworld – Trombone solo by Javier Nero
Space Junk Road – Soprano Sax solo by Sam Dillon, Soprano vocalist Danielle Gimbal
Tokyo Daylight – Vocals by Andy Arthur Smith
Casino Night Zone – Tenor Soloist Sam Dillon
Megalovania – Guitar solo by Marcos Robinson
Super Mario Praise Break – Organ by Matthew Whitaker, Piano by Mike Mitchell, Guitar by Marcos Robinson, Bass by Marcus Reddick, Drums Marques Walls. Alto sax solo by Andrew Gould
Kass’s Theme Choro Version – Featured Choro ensemble Regional Samaúma:
Mandolin by Ian Coury, 7 String guitar by Vitor Sampaio, Cavaquinho by Fernanda da Silveira, Pandiero by Fabio Oliveira, Accordion by Ben Rosenblum, Clarinet by Mark Dover
Alto Saxes – Andrew Gould, Emily Pecoraro, Dave Pollack, Zac Zinger, Jordan Pettay
Tenor Saxes – Sam Dillon, Zac Zinger, Lucas Pino, Paul Jones
Baritone Saxes – Adison Evans, Andrew Gutauskas
Bass Sax – Andrew Hadro
Flutes – Andrew Gould, Emily Pecoraro, Dave Pollack, Lucas Pino, Jordan Pettay
Clarinets – Sam Dillon, Zac Zinger, Paul Jones
Bass Clarinet – Adison Evans, Andrew Gutauskas
Trumpets – Bryan Davis, John Lake, Danny Jonokuchi, Wayne Tucker, Jay Webb, Gabe Medd, Liesl Whitaker, Kenny Rampton, Chloe Rowlands, Nick Frenay
Trombones – Jimmy O’Connell, Robert Edwards, Javier Nero, Mariel Bildsten
Bass Trombones – Reginald Chapman III, Rebecca Patterson, Jacob Melsha, Ron Wilkins
French Horn – Kyra Sims, Judy Lee
Tuba – Kenny Bentley, Reginald Chapman III (also Cimbasso track 12)
Violins – Tomoko Akaboshi, Caroline Cassio, Maria Im, Eli Bishop, Daniel Constant, Francesca Dardani, Nicole Wright, Lucy Voin, Lavinia Pavlish, Kevin Kuh, Hannah LeGrand, Chris Baum, Tessa Sacramone, Josh Henderson, Danielle Giulini, Meitar Forkosh, Maria Im
Violas – Laura Sacks, Tia Allen, Sunday Jayaram, Kayla Williams, Jarvis Benson, Jay Julio, Nicole Wright, Sarah Haimes, Yumi Oshima, Midori Witkoski
Celli – Sasha Ono, Zach Brown, Jessica Wang, Terrence Thornhill, Chad Schwartz, Sam Quiggins, Susan Mandel
Guitar – Charlie Rosen, Marcos Robinson, Brian Sheu
Piano/Keyboards – Natalie Tenenbaum, Michael Mitchell, Miki Yamanaka, Matthew Whitaker
Bass – Adam Neely, Julia Adamy, Charlie Rosen, Michael Olatuja
Drums – Jared Schonig, Bryan Carter, Marques Walls
Harp – Liann Cline
Recording and Mixing engineer – John Kilgore
Addl recording engineers: Brett Mayer, Ben Miller, Matthew Soares, Michael Hickey, Henry Reinach
Mastering engineer – Alan Silverman
Recorded at The Powerstation Studios NYC,
Album Artwork by Mike KILLUZ
Produced by Charlie Rosen
“Super Mario Praise Break” co-produced by Bryan Carter and Matthew Whitaker
We at The 8-Bit Big Band are incredibly excited and proud to release this 5th studio album which continues to celebrate some of video game music’s most iconic melodies through the full pallet of sounds available to us through large ensemble Jazz orchestra!
At The 8-Bit Big Band, our mission has always been to elevate the music of video games to its rightful place in the world of serious musical artistry. These songs, once confined to background loops and limited sound chips, deserve to be reimagined, revered, and performed with the same respect given to any great work of American music. This album is our continued effort to build what we’ve come to call The Great Video Game Songbook. We hope it brings you joy, nostalgia, surprise, and a reminder of just how deep this well of creativity in the Great Video Game Songbook truly goes.